Nasod Armor Mode - Overlimit: Difference between revisions

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**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
*In PvP, it's not recommend against character that has stun duration reduction (most common is [[Veteran Commander]] and [[Diabolic Esper]]), as soon as this combo starts they can easily jump out of combo.
*In PvP, Nasod Armor combos are not recommended against characters that can reduce Stun duration since they can easily escape from the initial slam.  
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