Junk Break: Difference between revisions

143 bytes added ,  9 September 2012
m
no edit summary
No edit summary
mNo edit summary
Line 106: Line 106:
{{!}} align="center" {{!}} 322%
{{!}} align="center" {{!}} 322%
{{!}} align="center" {{!}} 140%
{{!}} align="center" {{!}} 140%
{{!}}}-
{{!}} 6
{{!}} align="center" {{!}} 373%
{{!}} align="center" {{!}} 162%
{{!}}}
{{!}}}
}}
}}
Line 117: Line 121:
== Trivia ==
== Trivia ==
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight.  
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight.  
 
*The afterdelay can be canceled by using a throwing consumable.


{{CESkills}}
{{CESkills}}
1,223

edits