Add: Difference between revisions

44 bytes added ,  25 September 2015
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! width="17%" | Dungeon Modifier
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 135%
{{CNAZ}} Physical Damage 135%
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25
{{CNAZ}} 1.25
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CX}} Physical Damage 150%
{{CNAX}} Physical Damage 150%
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25 x2<br>
{{CX}} 1.25
{{CNAX}} 1.25
|-
|-
| {{CZ}}{{CZ}}{{CX}}{{CX}}
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 135%<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% (3 MP)
{{CNAX}} Magical Damage 135% (3 MP)
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CX}} 1 x2<br>
{{CX}} 1 x2<br>
{{CX}} 1
{{CNAX}} 1
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CX}}{{CNAX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second X will follow the path
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{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 225% (3 MP)
{{CNAX}} Magical Damage 225% (3 MP)
|  
|  
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
{{CNAX}} 1
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CConZ}}
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} Magical Damage 175% (2 MP)<br>  
{{CX}} Magical Damage 175% (2 MP)<br>  
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CConZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br>
{{CNAConZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br>
{{CZ}} Magical Damage 50%
+ Magical Damage 50%
|  
|  
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>  
{{CX}} 1<br>  
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25 x2<br>
{{CConZ}} 1 x2~9<br>
{{CNAConZ}} 1 x2~9<br>
{{CZ}} 1
1
|-
|-
| {{CU}}{{CZ}}  
| {{CU}}{{CZ}}  
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{{CX}} 1 x3
{{CX}} 1 x3
|-
|-
| {{CDR}}{{CZ}}{{CZ}}{{CZ}}
| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 50% x4<br>
{{CZ}} Physical Damage 50% x4<br>
{{CZ}} Magical Damage 200%<br>
{{CZ}} Magical Damage 200%<br>
{{CZ}} Physical Damage 400%
{{CNAZ}} Physical Damage 400%
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1.25
{{CNAZ}} 1.25
|-
|-
| {{CDR}}{{CX}}{{CX}}{{CX}}  
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} Magical Damage 150%<br>
{{CX}} Magical Damage 150%<br>
{{CX}} Physical Damage 200%<br>
{{CX}} Physical Damage 200%<br>
{{CX}} Physical Damage 400%
{{CNAX}} Physical Damage 400%
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
{{CX}} 1.25
{{CNAX}} 1.25
|-
|-
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
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{{CZ}} 1
{{CZ}} 1
|-
|-
| {{CDRU}}{{CX}}{{CHoldX}}
| {{CDRU}}{{CX}}{{CNAHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 175.6%~350% (3 MP)
{{CNAHoldX}} Magical Damage 175.6%~350% (3 MP)
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
{{CNAHoldX}} 1
|}
|}
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