Velder's Hallucination: Difference between revisions

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| Quotation=Joaquin's trap is elaborately prepared. '''Velder's Hallucination''' is a place where you cannot wake up from your dream.
| Quotation=Joaquin's trap is elaborately prepared. '''Velder's Hallucination''' is a place where you cannot wake up from your dream.
| Description=A hallucination of the Glitter Alchemist Joaquin. You may be forever lost in the hallucination.
| Description=A hallucination of the Glitter Alchemist Joaquin. You may be forever lost in the hallucination.
| LvNeed=60-70
| LvNeed=60-80
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}}
| LvFit=90
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>
*Complete all dungeons in Velder on Very Hard.
*Complete all dungeons in Velder on Very Hard.
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
*Have 2 Luto's Passes [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
**2 Luto's Passes is needed when entering Hell mode.
*Must be Level 60 or higher.
*Must be Level 60 or higher.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Arc_Glitter_Guard.jpg|60px]]
|'''Arc Glitter Guard''' - Same as the '''Glitter Guards''' that you have encountered throughout Velder. Only Appear in First Stage.
|-
|[[File:Arc_Glitter_Panzer.jpg|60px]]
|'''Arc Glitter Panzer''' - Same as the '''Glitter Panzer''' that you have encountered throughout Velder. Only Appear in First Stage.
|-
|[[File:Arc_Glitter_Sniper.jpg|60px]]
|'''Arc Glitter Sniper''' - Same as the '''Glitter Sniper''' that you have encountered throughout Velder. Only Appear in First Stage.
|-
|[[File:Bloody_Glitter_Spearman.jpg|60px]]
|[[File:Bloody_Glitter_Spearman.jpg|60px]]
|'''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
|'''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
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==Mob Potions==  
==Mob Potions==  
Most '''Bloody Glitter''' monsters (Except Bloody Glitter Bomber) are capable of drinking potions whenever their health reaches about 30%. In Hell mode, they will drink their potions at 60% HP, but in Luto Mode, they will drink their potions at 70% HP. After drinking their potions, they will receive various effects.
Most '''Bloody Glitter''' monsters (Except Bloody Glitter Bomber) are capable of drinking potions whenever their health reaches about 60%. In Luto Mode, they will drink their potions at 70% HP. After drinking their potions, they will receive various effects.
<br>
<br>
-'''Red Smoke''' - Increasing their size and 100% critical chance.
-'''Red Smoke''' - Increasing their size and 100% critical chance.
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|[[File:Joaquin.jpg|60px]]
|[[File:Joaquin.jpg|60px]]
|'''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
|'''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
|-
|[[File:FarAwayArcher1.png|60px]]
|'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guided Arrow]] and [[Shooting Star]].
|-
|-
|[[File:Demoniac_Cannon.jpg|60px]]
|[[File:Demoniac_Cannon.jpg|60px]]
|'''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder.
|'''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder.
|-
|[[File:Barricade1.png|60px]]
|'''Barricades''' - These barricades merely block your way.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
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*Knock him down to 25 life bars so he heals himself, then continue to attack him until he is at 25 life bars again and miniaturizes himself.  At this point everyone should unload all of their strongest skills on him at once to kill him before he reverts to his original size and heals.
*Knock him down to 25 life bars so he heals himself, then continue to attack him until he is at 25 life bars again and miniaturizes himself.  At this point everyone should unload all of their strongest skills on him at once to kill him before he reverts to his original size and heals.
**Do not knock him below 24 bars for this as that might trigger his next healing threshold instead.
**Do not knock him below 24 bars for this as that might trigger his next healing threshold instead.
**HP thresholds are different for different difficulties, this may not apply to Hell or Luto.
*Disregard the game's declaration to quickly attack Joaquin during his healing to break his shield, rest assured that any attempt to break it is futile after the Hunting Fields patch and so it is best to not waste MP on skills.  Instead now is a good time to build MP, awakening charge, and recover HP.
*Disregard the game's declaration to quickly attack Joaquin during his healing to break his shield, rest assured that any attempt to break it is futile after the Hunting Fields patch and so it is best to not waste MP on skills.  Instead now is a good time to build MP, awakening charge, and recover HP.
*Keep an eye out for Hallucination\Puppet Debuff and do not attack until it is clear no one sees you under its effect even if you do not see yourself under its effect.
*Keep an eye out for Hallucination\Puppet Debuff and do not attack until it is clear no one sees you under its effect even if you do not see yourself under its effect.
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