Dread Chase: Difference between revisions

282 bytes removed ,  18 October 2015
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== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
*When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split.
**The missiles have their normal power before splitting.
**The missiles have their normal power before splitting.
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
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*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*With the skill note, [[Dread Chase]] [6] with [[Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.
*With the skill note, [[Dread Chase]] at level 6 with [[Modified Warhead]] at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage.
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*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
 
== Trivia ==
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guided Arrow]].
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
**This no longer applies after the Henir Revamp.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
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