Wild Charge: Difference between revisions
→Tips and Details
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*Super armor is active while holding the skill key (with some exceptions!), you also get a 30% boost in physical and magical defence. | *Super armor is active while holding the skill key (with some exceptions!), you also get a 30% boost in physical and magical defence. | ||
*The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge. | *The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge. | ||
*A full charge takes | *A full charge takes 8 seconds; receiving damage while charging will peak the charge significantly faster. | ||
**29/3/12 KR patch has changed the charging duration to 10 seconds. | |||
*How much faster it charges while receiving damage is based on the damage itself, not the number of hits. The more damage you receive, the faster you will charge. | *How much faster it charges while receiving damage is based on the damage itself, not the number of hits. The more damage you receive, the faster you will charge. | ||
*When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key. | *When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key. |