Deadly Raid: Difference between revisions

628 bytes added ,  26 September 2012
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Number of times<br> able to overheat'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="2" {{!}} '''Punch Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=4 {{!}} '''Damage (Magical)'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Final Punch Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>Bonus'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat Bonus'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Mp Usage'''</center>
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat Penalty'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Explosion'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X1'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X2'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X3'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Punch'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Impact'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 273%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Explosion'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 364%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Overheat<br>Impact'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%<br>=60%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%+60%<br>=120%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 100 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 328%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 437%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''E'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 487%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x3'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 382%  
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 510%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 568%
{{!}} align=center {{!}} 273%
{{!}} align=center {{!}} 364%
{{!}} align=center {{!}} 406%
{{!}} align=center rowspan=6 {{!}} +10%
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 4
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 5
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 6
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 20%
{{!}} rowspan=6 {{!}} 20%+40%<br>=60%
{{!}} rowspan=6 {{!}} 20%+40%+60%<br>=120%
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 437%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 582%
{{!}} align=center {{!}} 328%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 650%
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 487%
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 519%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 692%
{{!}} align=center {{!}} 382%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 771%
{{!}} align=center {{!}} 510%
{{!}} align=center {{!}} 568%
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 601%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 801%
{{!}} align=center {{!}} 437%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 893%
{{!}} align=center {{!}} 582%
{{!}} align=center {{!}} 650%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 62%
{{!}} align=center {{!}} 519%
{{!}} align=center {{!}} 692%
{{!}} align=center {{!}} 771%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 601%
{{!}} align=center {{!}} 801%
{{!}} align=center {{!}} 893%
{{!}}}
{{!}}}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Number of overheats determines the number of punches. The final punch always end with punch that explodes.
*Number of overheats determines the number of punches. The final punch always end with punch that explodes.
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