Temple of Trials: Difference between revisions
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*'''[[Artillery Strike - Quantum Ballista]]:''' Fires a warhead up and drops down, causing a large explosion. | *'''[[Artillery Strike - Quantum Ballista]]:''' Fires a warhead up and drops down, causing a large explosion. | ||
*'''[[Carpet Bombing]]:''' Calls for an air strike. | *'''[[Carpet Bombing]]:''' Calls for an air strike. | ||
**He can only call one airstrike, unlike [[Shelling Guardian]] who can call | **He can only call one airstrike, unlike [[Shelling Guardian]] who can call three. | ||
*'''[[Comet Crasher]]:''' Fires numerous missiles down. | *'''[[Comet Crasher]]:''' Fires numerous missiles down. | ||
**Animation is same as that of [[Deadly Chaser]], however he fires faster and with more shots. | **Animation is same as that of [[Deadly Chaser]], however he fires faster and with more shots. | ||
*'''[[Iron Howling]]:''' Release a loud war cry that stuns. | *'''[[Iron Howling]]:''' Release a loud war cry that stuns. | ||
*'''[[Pain of Caladbolg]]:''' Release a devastating war cry, dealing high damage. | *'''[[Pain of Caladbolg]]:''' Release a devastating war cry, dealing high damage, does additional damage for every status ailment a player is inflicted with. Tends to be used after Iron Howling. | ||
**The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version. | |||
*'''[[Scare Chase]]:''' Fires a red homing missile. | *'''[[Scare Chase]]:''' Fires a red homing missile. | ||
**After the 03/18/2015 KR patch, explosion damage increased, almost similar to [[City in the Sky|Eltrion]]'s missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles. | **After the 03/18/2015 KR patch, explosion damage increased, almost similar to [[City in the Sky|Eltrion]]'s missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles. | ||
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*There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall. | *There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall. | ||
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends. | *You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends. | ||
*Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value. | *Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value. | ||
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