Triple Geyser: Difference between revisions

582 bytes removed ,  17 December 2015
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{{!}} [True] 77 {{!}}{{!}} 266% {{!}}{{!}} [True] 77 {{!}}{{!}} 532%
{{!}} [True] 77 {{!}}{{!}} 266% {{!}}{{!}} [True] 77 {{!}}{{!}} 532%
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== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! colspan=2 | Skill Delay !! colspan=2 | Invincibility
|- style="background:{{ColorSel|CharLight|Elsword}}"
! PvP !! PvE !! Start !! End !! Start !! End
|-
| 0.75 || ?? MP || ?? MP || 0.06 seconds || 0.7 seconds || 0 seconds || 1.166 seconds
|}
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*This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents.
*This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents.
*Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in.
*Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in.
*At level 20, this skill can deal a total of 9,972% Magical Damage if all hits were to connect.
*Heavier Triple Geyser is capable of doing 19,152% Magical Damage, assuming all hits connect.
**In KR, Heavier Triple Geyser is capable of doing 19,152% Magical Damage, assuming all hits connect.
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