Nasod Armor Mode - Overlimit: Difference between revisions

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**The teleportation has unlimited range.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.  
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, and [[Blazing Heart]]'s fireballs will stop him.  
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
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