Rune Slayer: Difference between revisions

160 bytes removed ,  22 December 2015
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! width="30%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="50%" |Description
! width="20%" |Damage (KR)<br>'''''NOTE''''': Rune Damage is calculated before [[Enhanced Fireball]].
! width="20%" |Damage<br>'''''NOTE''''': Rune Damage is calculated before [[Enhanced Fireball]].
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|-
| [[Image:Rs12.png]]
| [[Image:Rs12.png]]
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{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CViZ}}/{{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2
{{CViZ}}/{{CDeZ}} 255% Phy. Damage +57% Mag. Damage x2
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| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}}
| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}}
| '''Launch Burst (KR Only)'''
| '''Launch Burst'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
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{{CDR}}<br>
{{CDR}}<br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeZ}} ??% Mag. Damage <br>
{{CDeZ}} 230% Mag. Damage <br>
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| [[Image:Rs3.png]]
| [[Image:Rs3.png]]
| '''Runes'''
| '''Runes'''
All fireballs are replaced with runes.
All fireballs used in combos are replaced with runes.
*This affects {{CDR}}{{CZ}}{{CZ}}{{CX}}, and in KR, {{CX}}{{CZ}}{{CZ}}. {{CDRU}}{{CX}}{{CZ}} is instead completely replaced with a new, although similar combo.
 
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