Violent Attack: Difference between revisions

1,334 bytes removed ,  25 December 2015
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__NOTOC__{{Languages|Violent Attack}}
__NOTOC__{{Languages|Violent Attack}}
<div style="float: right;">{{#ev:youtube|pGbrWStl60M|300}}</div>
<div style="float: right;">{{#ev:youtube|pGbrWStl60M|300}}</div>
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{!}}-
|-
{{!}} [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
{{!}} '''[Special Active]''' Launches enemies into the air with a series of somersault kicks, then drills into them with diagonally towards the ground.
| '''[Special Active]''' Launches enemies into the air with a series of somersault kicks, then drills into them with diagonally towards the ground.
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|-
{{!}}
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{{!}} {{SkillText|Nature|3}}
| {{SkillText|Nature|3}}
{{!}}}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative          !! Skill Requirement
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Combat Ranger]] || Lv. 20 || 40            || 3                || [[Dive Kick Bombing]] || [[Skill Quest#Level 40 Layer Skill (Level Requirement: 40)|'''Intermediate Training Skill Quest''']]     
| [[Wind Sneaker]] || 35 || 49 || 58
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Required Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 702% || 263% || 127% || rowspan="17" | 1 || rowspan="17" | 12 || rowspan="17" | Unlimited || rowspan="17" | 300 MP || rowspan="17" | 21 Seconds
| 35 || 1344% || 2015% || 192% || 1 || 2 || Unlimited || 300 MP || 25 Seconds
|-
| align="left" | 2 || 725% || 272% || 131%
|-
| align="left" | 3 || 41 || 748% || 280% || 135%
|-
| align="left" | 4 || 44 || 770% || 289% || 139%
|-
| align="left" | 5 || 47 || 793% || 297% || 144%
|-
| align="left" | 6 || 50 || 816% || 306% || 148%
|-
| align="left" | 7 || 53 || 839% || 314% || 152%
|-
| align="left" | 8 || 56 || 862% || 323% || 156%
|-
| align="left" | 9 || 59 || 885% || 331% || 160%
|-
| align="left" | 10 || 62 || 907% || 340% || 164%
|-
| align="left" | 11 || 65 || 930% || 348% || 168%
|-
| align="left" | 12 || 68 || 953% || 357% || 172%
|-
| align="left" | 13 || 71 || 976% || 366% || 177%
|-
| align="left" | 14 || 74 || 999% || 374% || 181%
|-
| align="left" | 15 || 77 || 1021% || 383% || 185%
|-
| align="left" | 16 || 80 || 1044% || 391% || 189%
|-
| align="left" | 17 || 83 || 1067% || 400% || 193%
|}
|}
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== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! colspan=3 | Violent Attack - Reversed !! colspan=8 | Violent Attack - Useful
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=6 | Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | MP Usage !! Cooldown !! colspan=3 | Damage !! colspan=3 | Max Hit
|- style="background:{{ColorSel|CharLight|Rena}}"
! Launch !! Somersault Kick !! Descending Drill !! Launch !! Kick !! Drill
|-
|-
| 0.75 || 1 + 1.88 + 0.91 MP || ?? || ?? Seconds
| 49 || {{SkillText|Reversed|60|150}} || 180 MP || 37.5 Seconds || 58 || {{SkillText|Useful|70}} || 940.8% || 1410.5% || 134.4% || 1 || 2 || Unlimited
|}
|}
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*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*Enemies cannot mana break out of this skill except for the first hit.
*Enemies cannot mana break out of this skill except for the first hit.
*Rena herself and the descent are separated from each other. The descent will continue to go through platform/ground even after Rena herself is stopped.
*The skill functions quite differently now. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
**But when noted, the descent will be attached to Rena.
*When used at ground level it will do on average 24 hits, totaling 7129% physical damage at level 12.
*This move is extremely ineffective in hitting super armored, player sized targets, as Rena rises considerably during the somersault kick, then moves forward during the final drill kick. As a result, Rena tends to end up on the other side of smaller targets during the drill, which reduces the damage.
*The skill functions quite differently in KR. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
**With the Innovative attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**With the Reversed attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**It is best used in tandem with [[Dive Kick Bombing]], which also is able to have the Innovative attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
**It is best used in tandem with [[Dive Kick Bombing]], which also is able to have the Reversed attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
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{{CRSkills}}
{{WSSkills}}
 
[[Category:Second Job MP3 Tier Skills]]
[[Category:First Job MP3 Tier Skills]]
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