Queen's Throne: Difference between revisions

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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;background-color:#FF93AE"  rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px;background-color:#FF93AE"  rowspan="2" {{!}} '''Summon Damage<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px;background-color:#FF93AE"  colspan="2" {{!}} '''Full Generate Mode'''
{{!}} align="center" style="border-style: solid; border-width: 1px;background-color:#FF93AE"  rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px;background-color:#FF93AE"  rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Stinger Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 490%
{{!}} align="center" {{!}} 84%
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}} align="center" rowspan="6" {{!}} 250MP
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 588%
{{!}} align="center" {{!}} 101%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 686%
{{!}} align="center" {{!}} 118%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 784%
{{!}} align="center" {{!}} 134%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 931%
{{!}} align="center" {{!}} 160%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} ???%
{{!}} align="center" {{!}} 185%
{{!}}}
|KR=
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
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{{!}} align="center" {{!}} 160%
{{!}} align="center" {{!}} 160%
{{!}}}
{{!}}}
}}


== Tips and Details  ==
== Tips and Details  ==
* Damage and range is greatly increased during this time. This is because the drones are augmented with spears for the duration.
* Damage and range is greatly increased during this time. This is because the drones are augmented with spears for the duration.
* Full Generate Mode deals a different amount of extra magical hits for each gear combo, and changes the nature of the Electron Ball combo's final blow.<br>
* Full Generate Mode deals a different amount of extra magical hits for each gear combo, and changes the nature of the Electron Ball combo's final blow.<br>
*All five hits of ZZZZ deal 1 extra hit each.<br>
**All five hits of ZZZZ deal 1 extra hit each.<br>
**As of the 8/29/12 NA Patch the last stinger hit of ZZZZ no longer knocks down, allowing you to chain it with other skills, although the damage output and speed of this are still mediocre compared to other combos you can do.     
**As of the 8/29/12 NA Patch the last stinger hit of ZZZZ no longer knocks down, allowing you to chain it with other skills, although the damage output and speed of this are still mediocre compared to other combos you can do.     
*Despite ^X normally doing 2 hits, it only deals 1 extra hit. However, because it does 2 regular hits it has faster MP gain.  
**Instead of exploding upon impact, the Electron Triangleof XXX continues to fly through opponents while increasing in size, dealing the final blow up to 4 times.
*All hits of ^Z and >>^ZZZ deal 2 extra hits each. Some hits may require a bigger enemy to connect.  
**Despite ^X normally doing 2 hits, it only deals 1 extra hit. However, because it does 2 regular hits it has faster MP gain.  
*Instead of exploding upon impact, the final blow of XXX continues to fly through opponents while increasing in size, dealing the final blow up to 4 times.
**All hits of ^Z and >>^ZZZ deal 2 extra hits each. Some hits may require a bigger enemy to connect.  
*Each gear combo hit in Full Generate Mode will only drain 2MP, regardless of how many extra hits are dealt.
**As Eve can still be knocked down during the skill, one should be cautious of enemies going super armor due to the number of hits. One way to circumvent such a problem is to use an equipment set that has a chance of activating super armor on being hit, which would prevent Eve from being knocked down. However, such sets are unfortunately pretty much low leveled.  
**After 3/29/12 KR patch, the skill no longer drains 2MP.
*Eve can perform as many horizontal air dashes until she reaches the ground in Full Generate Mode. However, vertical air dashes are still limited to one.
*Eve can perform as many horizontal air dashes until she reaches the ground in Full Generate Mode. However, vertical air dashes are still limited to one.
*Good pairing with [[Magic Accelerator]].


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