Nature's Force System: Difference between revisions
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=== Nature's Force Buff === | === Nature's Force Buff === | ||
When Rena has at least | When Rena has at least 1 bars in her nature orb gauge, she gains a passive buff that increases her '''all speed, passive MP recovery, damage reduction, arrow MP gain''' and decreases her '''arrow MP usage'''. | ||
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== Feature Information == | == Feature Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background-color: {{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Bars !! colspan=2 | Explosion !! colspan=5 | Buff | ||
|- style="background: | |- style="background-color: {{ColorSel|CharLight|Rena}}" | ||
! | ! Damage per<br>Bar Used !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Damage<br>Reduction !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease | ||
|- | |- | ||
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || | | align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || % || rowspan=5 | +1/3 || 10% || % || % | ||
|- | |- | ||
| align=left | 2 | | align=left | 2 || % || 20% || % || % | ||
|- | |- | ||
| align=left | 3 || | | align=left | 3 || % || 30% || % || % | ||
|- | |- | ||
| align=left | 4 | | align=left | 4 || % || 40% || % || % | ||
|- | |- | ||
| align=left | 5 | | align=left | 5 || % || 50% || % || % | ||
|} | |} | ||
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*Damage is based on the player's average attack power. | *Damage is based on the player's average attack power. | ||
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown. | *The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown. | ||
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br> | *The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br> | ||
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics. | **E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics. | ||
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*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.''' | *Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.''' | ||
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]]. | **In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]]. | ||
*Implemented | *Implemented {{CZ}}{{CZ}}{{CZ}} cancel point (ZZZ loop) and GA {{CUU}}{{CX}}{{CX}} combo. | ||
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**Commands required to gain a nature orb reduced from seven to six. | **Commands required to gain a nature orb reduced from seven to six. | ||
**Skills increase your Nature's Spirit command count on activation. | **Skills increase your Nature's Spirit command count on activation. | ||
*07/23/2015 KR | |||
**System revamped. | |||
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{{SpecialAbilities}} | {{SpecialAbilities}} | ||
{{Guides}} | {{Guides}} |