Nature's Force System: Difference between revisions

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=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least 3 bars in her nature orb gauge, she gains a passive buff that increases her '''movement speed, passive MP recovery, and damage reduction.''' In [[Awakening Mode]], this buff is always active.
When Rena has at least 1 bars in her nature orb gauge, she gains a passive buff that increases her '''all speed, passive MP recovery, damage reduction, arrow MP gain''' and decreases her '''arrow MP usage'''.
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== Feature Information ==
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff
! rowspan=2 | Bars !! colspan=2 | Explosion !! colspan=5 | Buff
|- style="background:#90EE90"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening
! Damage per<br>Bar Used !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Damage<br>Reduction !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|- style="background:#90EE90"
! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || rowspan=2 colspan=3 | None || rowspan=5 | +10% || rowspan=5 | +1/3 Seconds || rowspan=5 | +10%
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || % || rowspan=5 | +1/3 || 10% || % || %
|-
|-
| align=left | 2
| align=left | 2 || % || 20% || % || %
|-
|-
| align=left | 3 || rowspan=3 | +10% || rowspan=3 | +1/3 Seconds || rowspan=3 | +10%
| align=left | 3 || % || 30% || % || %
|-
|-
| align=left | 4
| align=left | 4 || % || 40% || % || %
|-
|-
| align=left | 5
| align=left | 5 || % || 50% || % || %
|}
|}
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*Damage is based on the player's average attack power.
*Damage is based on the player's average attack power.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*[[Siege Mode]] is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
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*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
*Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.
*Implemented {{CZ}}{{CZ}}{{CZ}} cancel point (ZZZ loop) and GA {{CUU}}{{CX}}{{CX}} combo.
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**Commands required to gain a nature orb reduced from seven to six.
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
**Skills increase your Nature's Spirit command count on activation.
*07/23/2015 KR
**System revamped.
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{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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