Laser Rifle: Difference between revisions

no edit summary
No edit summary
Line 27: Line 27:
! Damage !! Range
! Damage !! Range
|-
|-
| align="left" | 30 || 2089% || 1 || +50% || +30% ||| 200 MP || 30 Seconds
| align="left" | 30 || 2089% || 1 || +50% || +30% ||| 200 MP || 21 Seconds
|}
|}
<br>
<br>
Line 40: Line 40:
! Damage !! Cooldown !! MP Cost
! Damage !! Cooldown !! MP Cost
|-
|-
| 34 || {{SkillText|Heavy|130|125}}  || 2715.7% || 37.5 Seconds || 43 || {{SkillText|Critical|120}} || 240MP
| 34 || {{SkillText|Heavy|130|125}}  || 2715.7% || 26.3 Seconds || 43 || {{SkillText|Critical|120}} || 240MP
|}
|}
<br>
<br>
Line 47: Line 47:
*The laser is fully charged when the energy in the rifle flashes white. This only takes about half a second after beginning to charge, meaning a fully charged laser can be fired very quickly.
*The laser is fully charged when the energy in the rifle flashes white. This only takes about half a second after beginning to charge, meaning a fully charged laser can be fired very quickly.
**As with [[Cannonball]], charging any further than that only serves to prevent you from being hitstunned due to the super armor it provides.
**As with [[Cannonball]], charging any further than that only serves to prevent you from being hitstunned due to the super armor it provides.
== Updates ==
*1/7/2015 KR
**Cooldown decreased.
<br>


== Alternative Names ==
== Alternative Names ==
ElEditors, Administrators
122,900

edits