Dragon Nest: Abyss: Difference between revisions

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Minor (giving something a nicer sounding name and counter-strategy against it)
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m (Minor (giving something a nicer sounding name and counter-strategy against it))
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===Moves===
===Moves===
'''Fire Bones''': The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing rather substantial damage.<br/>
'''Impaling Bone Spears''': The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.<br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
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==Tactics==
==Tactics==
*When the Dragon flies up to use '''Aerial Dragon Fire''', that is a signal to run to the furthest left platform in order to avoid getting burnt by the flames. Then quickly run back to the furthest right platform once the flames have died down.<br/>
*When the Dragon flies up to use '''Aerial Dragon Fire''', that is a signal to run to the furthest left platform in order to avoid getting burnt by the flames. Then quickly run back to the furthest right platform once the flames have died down.<br/>
**Ravens may go to the top right part of the nearest platform and hold UP to continuously jump, if done correctly all the flames will completely fail to harm him.
**Eves can use their ability to glide to stay up in the air long enough for the fires to die down if done from on top of a platform.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
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*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you.(In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
*Ravens can use [[Burning Rush]] to stay in place whenever the Dragon attacks, and then follow up with [[Valkyrie's Javelin]] for the damage. It can help prevent you from getting hit by '''Dragon Fire''' and his other moves which throw you.(In NA this has been patched. Meaning you will still stay in place, but will still receive damage from the dragon.)
**Elswords may use [[Stoic]] for the same purpose.
**Elswords may use [[Stoic]] for the same purpose.
*An option to defend against '''Impaling Bone Spears''' for characters that cannot stoic through its launch animation is to back up against the platform.  It's launching attack will knockdown instead launching the player into the pit and all the spears will miss.
**If you are extremely quick you can jump around and over the dragon's claw just before it fires and escape it's attack that way, timing as well as control must be perfect as coming in contact with many parts of its body will launch as well.
*A simple effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
*A simple effective strategy to defeat it in a party is to stun-lock the dragon, denying it any opportunity to attack until it dies.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.
**A [[Combat Ranger]]'s [[Low Kick]], Nature enchanted weapons, and other Attack Speed lowering effects make keeping the dragon stun-locked much easier as Attack Speed is also responsible for the speed in recovering from hit stun.


==Videos==
==Videos==
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