Lord Knight/fr: Difference between revisions

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== Combos ajoutés ==
== Combos additionnels ==
 
{{tabs
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|name=combo
! width="30%" |Image  
|tab1=Ajoutés
! width="45%" |Description
|contents1=
! width="25%" |Damage
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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{{!}}-
| [[Image:Lk1FR.png]]  
! width="30%" {{!}}Image  
| '''Combo basique amélioré'''  
! width="45%" {{!}}Description
Ce nouveau combo permet au haut-chevalier de ne plus faire tomber l'adversaire en transperçant l'adversaire après son WWW. Il peut aussi répéter ce combo en boucle. Un très bon nouveau combo simple d'utilisation.
! width="25%" {{!}}Damage
<br> <br>
{{!}}-
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{{!}} [[Image:Lk1FR.png]]
{{CZ}} 100% Dégâts Phy. <br>
{{!}} '''Forward Thrust'''  
{{CZ}} 120% Dégâts Phy. <br>
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
{{CZ}} 120% Dégâts Phy. <br>
{{!}}
{{CRZ}} 150% Dégâts Phy.
{{CViZ}} 163% Phy. Damage<br>
|-
{{CViZ}} 201% Phy. Damage<br>
| [[Image:Lk2FR.png]]  
{{CViZ}} 238% Phy. Damage<br>
| '''Lourde projection améliorée'''  
{{CDeRZ}} 270% Phy. Damage
Après le simple combo XXX d'Elsword, le haut-chevalier peut ajouter un coup beaucoup plus puissant, cette lourde attaque projette l'adversaire(le coup ajoute un LA sans donner de KD), le 3ème X, qui faisait tomber l'adversaire, baisse en dégâts. Le combo peut être répété en boucle à l'aide d'une compétence active si on la lance après le 3ème X , et des fois après le 4ème X.
{{!}}-
<br> <br>  
{{!}} [[Image:Lk4FR.png]]
|
{{!}} '''Heavy Launcher'''
{{CX}} 160% Dégâts Phy. <br>
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
{{CX}} 210% Dégâts Phy. <br>
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional.
{{CX}} 150% Dégâts Phy. <br>
*''Post 01/21/2016 KR patch:''
{{CX}} 300% Dégâts Phy.
**Fixed issue where command window showing final {{CX}} as consuming destruction.
|}
{{!}}
{{CDRU}} <br>
{{CDeX}} 328% Phy. Damage <br>
{{CDeX}} 368% Phy. Damage <br>
{{CViX}} 443% Phy. Damage
{{!}}-
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}
----
{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} '''Launching Charge'''
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
{{!}}
{{CDR}} <br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeX}} 86% Phy. Damage x4 <br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}}
|tab2=Modifiés
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 377% Phy Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViX}} 326% Phy. Damage
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CDeX}} 315% Phy. Damage<br>
{{CDeX}} 342% Phy. Damage<br>
{{CViZ}} 414% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  176% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  383% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CDeZ}} 260% Phy. Damage
{{!}}-
{{!}} [[Image:Sk2FR.png]]  
{{!}} '''Mad Charge'''  
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. You can delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
{{!}}
{{CDR}} <br>
{{CViZ}} 190% Phy. Damage<br>
{{CDeX}} 47% Phy. Damage x4<br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}-
{{!}} [[Image:Sk5FR.png]]
{{!}} '''Advanced Heavy Swing'''
Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{CDeX}} 315% Phy. Damage <br>
{{CDeX}} 342% Phy. Damage <br>
{{CDeX}} 248% Phy. Damage <br>
{{CDeX}} 275% Phy. Damage <br>
{{CDeX}} 74% Phy. Damage x4
{{!}}-
{{!}} [[Image:Sk6FR.png]]
{{!}} '''Rolling Dive'''
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{CDRU}} <br>
{{CViZ}} 189% Phy. Damage <br>
{{CViZ}} 226% Phy. Damage <br>
{{CViZ}} 136% Phy. Damage x3~infinite + 81% Phy. Damage
{{!}}}
}}
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