Junk Break: Difference between revisions

483 bytes added ,  29 November 2012
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== Trivia ==
== Trivia ==
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight.  
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*The afterdelay can be canceled by using a throwing consumable.
*The afterdelay can be cancelled by using a throwing consumable.
*One of 2 skills that have good chemistry with [[Magic Adrenaline]] for Code Exotics; the other being [[Dimension Link Guardian]].
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Iron Scraps and Generate Black Hole fail. It is generally too situational and faces low deployment. It looks cool though.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
{{CESkills}}
{{CESkills}}
[[Category:Code Exotic Skills]]
[[Category:Code Exotic Skills]]
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