Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*Just like regular Electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, and if one is hit the MP will be wasted.
*Just like regular Electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy.
*[[Mega Electronball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], [[Code Empress]]'s [[Electronball Mastery]], and [[Code Electra]]'s [[El Crystal Spectrum]].
*[[Mega Electronball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], [[Code Empress]]'s [[Electronball Mastery]], and [[Code Electra]]'s [[El Crystal Spectrum]].
*[[Mega Electronball]] gains increased magic damage and size/range at level 4, however, charge time remains the same.
*[[Mega Electronball]] is one of Eve's most MP efficient moves.
*[[Mega Electronball]] is one of Eve's most MP efficient moves.
*[[Mega Electronball]] can permanently reach level 7 with Sudden Attack shirt, 4 pieces from the old Arena lv60 set (skirt, shoes, gloves and weapon), actives skill ring (from the item shop) and the Self-Destructive Acceleration NPC title (obtained by defeating Q-PROTO_00 41 times).  
*[[Mega Electronball]] can permanently reach level 7 with Sudden Attack shirt, 4 pieces from the old Arena Lv60 set (weapon, skirt, gloves and shoes), actives skill ring (from the item shop) and the Self-Destructive Acceleration NPC title (obtained by defeating Q-PROTO_00 41 times).  
{{CESkills
{{CESkills
| type            = collapsible collapsed
| type            = collapsible collapsed
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