Strong Will: Difference between revisions
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| [[Image:SI_STRONGWILL.png]] | | [[Image:SI_STRONGWILL.png]] | ||
| '''[Passive]''' Increases Physical Attack power and gives the chance to shield further damage.<br>Converts certain skills that use cannonballs from magical damage to physical damage.<br>MP recovery from command skills are increased. (Scare Chase, Aceldama, Aiming Shot, Artillery Nova, Sudden Burster, Siege Shelling, Lunatic Fury) | | '''[Passive]''' Increases Physical Attack power and gives the chance to shield further damage.<br>Converts certain skills that use cannonballs from magical damage to physical damage.<br>MP recovery from command skills are increased. ([[Scare Chase]], [[Aceldama]], [[Aiming Shot]], [[Artillery Nova]], [[Sudden Burster]], [[Siege Shelling]], [[Lunatic Fury]]) | ||
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**When using [[Guard]] in a Dungeon, the chance will be quadrupled instead. | **When using [[Guard]] in a Dungeon, the chance will be quadrupled instead. | ||
*[[Strong Will]] can save [[Iron Paladin]] from ''any'' attack, including powerful single hit attacks. | *[[Strong Will]] can save [[Iron Paladin]] from ''any'' attack, including powerful single hit attacks. | ||
* | *Commands that fire cannonballs are unaffected by the damage conversion. | ||
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