Strong Will: Difference between revisions

151 bytes removed ,  10 February 2016
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| [[Image:SI_STRONGWILL.png]]
| [[Image:SI_STRONGWILL.png]]
| '''[Passive]''' Increases Physical Attack power and gives the chance to shield further damage.<br>Converts certain skills that use cannonballs from magical damage to physical damage.<br>MP recovery from command skills are increased. (Scare Chase, Aceldama, Aiming Shot, Artillery Nova, Sudden Burster, Siege Shelling, Lunatic Fury)
| '''[Passive]''' Increases Physical Attack power and gives the chance to shield further damage.<br>Converts certain skills that use cannonballs from magical damage to physical damage.<br>MP recovery from command skills are increased. ([[Scare Chase]], [[Aceldama]], [[Aiming Shot]], [[Artillery Nova]], [[Sudden Burster]], [[Siege Shelling]], [[Lunatic Fury]])
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**When using [[Guard]] in a Dungeon, the chance will be quadrupled instead.
**When using [[Guard]] in a Dungeon, the chance will be quadrupled instead.
*[[Strong Will]] can save [[Iron Paladin]] from ''any'' attack, including powerful single hit attacks.
*[[Strong Will]] can save [[Iron Paladin]] from ''any'' attack, including powerful single hit attacks.
*Actives and Special Actives that are affected by this passive includes [[Scare Chase]], [[Aceldama]], [[Aiming Shot]], [[Artillery Nova]], [[Sudden Burster]], [[Siege Shelling]], and [[Lunatic Fury]].
*Commands that fire cannonballs are unaffected by the damage conversion.
**Commands which fire cannonballs are unaffected.
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