Junk Break: Difference between revisions

542 bytes added ,  10 February 2016
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! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
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|-
| [[Code: Nemesis]] || 35 || ||
| [[Code: Nemesis]] || 35 || 50 || 59
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|}
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|-
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| align="left" | 35 || 242% || 217% || 21 || 32 || 300 MP || 22 Seconds
| align="left" | 35 || 242% || 217% || 21 || 32 || 300 MP || 22 Seconds
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== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=3 | Haste Junk Break !! colspan=4 | Useful Junk Break
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Level Required !! rowspan=3 |  Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Cooldown !! colspan=2 | Damage !! colspan=2 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awaken !! Normal !! Awaken
|-
| 50 || {{SkillText|Haste|120}} || 19.8 Seconds || 59 || {{SkillText|Useful|60}} || 145.2% || 130.2% || 35 || 62
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*The afterdelay can be cancelled by using a throwing consumable.
*The afterdelay can be cancelled by using a throwing consumable.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Explosion Impact fails.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
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|UK=Devastating Blow
|UK=Devastating Blow
|JP=ジャンクブレイク  |JPName=Junk Break
|JP=ジャンクブレイク  |JPName=Junk Break
|CN=风暴之钻  |JPName=Storm Drill
}}
}}
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