Scare Chase: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Character Level !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Reloaded !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! colspan="3" | Max Hits !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Reloaded !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shell<br>(Physical) !! Explosion<br>(Magical)
! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) !! Reload !! Shell !! Explosion
|-
|-
| align="left" | 1 || 437% || 1206% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 100 MP || rowspan="2" | 8 Seconds
| align="left" | 1 || 100% || 437% || 1206% || rowspan="2" | 400 Units || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 100 MP || rowspan="2" | 8 Seconds
|-
|-
| align="left" | [Enhanced] 71 || 524% || 1447%
| align="left" | [Enhanced] 71 || 120% || 524% || 1447%
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 | Empowered Scare Chase  !! colspan=2 | Gigantic Scare Chase
! colspan=5 | Empowered Scare Chase  !! colspan=2 | Gigantic Scare Chase
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !!  colspan=3 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Shell Explosion
! colspan=3 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Reload !! Shell !! Explosion
|-
|-
| 11 || rowspan=2 | {{SkillText|Empowered|130}} || 568.1% || 1567.8% || rowspan=2 | 17 || rowspan=2 | {{SkillText|Gigantic|130}}
| 11 || rowspan=2 | {{SkillText|Empowered|130}} || 130% || 568.1% || 1567.8% || rowspan=2 | 17 || rowspan=2 | {{SkillText|Gigantic|130}}
|-
|-
| [Enhanced] 71 || 681.2%% || 1881.1%
| [Enhanced] 71 || 156% || 681.2% || 1881.1%
|}
|}
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== Tips and Details  ==
== Tips and Details  ==
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
*If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile.  
**Those targets are most likely going to be hit by the missile.
**Those targets are most likely going to be hit by the missile.
*The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
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