Grand Master: Difference between revisions

1,015 bytes removed ,  17 February 2016
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== Skill Tree ==
== Skill Tree ==
{{tabs|name=tree|tab1=NA|contents1={{:Skill Tree: Grand Master}} |tab2=KR|contents2={{:Skill Tree: Grand Master KR}}}}
{{:Skill Tree: Grand Master KR}}
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{{CDeX}} 200% Phy. Damage <br>
{{CDeX}} 200% Phy. Damage <br>
{{CDeZ}} 20% + 175% Phy. Damage <br>
{{CDeZ}} 20% + 175% Phy. Damage <br>
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| [[File:GMcombo2.png]]
| '''Furious Windmill (NA Only)'''
After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
*Post 09/03/2015 KR patch:
**Moved to [[Saber Knight]].
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{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 220% Phy. Damage <br>
{{CDeDX}} 100% Phy. Damage<br>
{{CDeConX}} 100% Phy. Damage (x4~x8) <br>
+ 150% Phy. Damage
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|-
| [[File:GMcombo3.png]]
| [[File:GMcombo3.png]]
|'''Relics of Victory (KR Only)'''
|'''Relics of Victory'''
After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}.  
After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}.  
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| align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}}
| align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}}
| '''Running Uppercut (KR Only)'''  
| '''Running Uppercut'''  
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.''
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.''
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
|'''Combo Windmill (KR Only)'''
|'''Combo Windmill'''
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]].
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]].
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== Skills ==
== Skills ==
{{tabs|name=skill|tab1=NA|contents1={{:Grand Master/Skills-NA}} |tab2=KR|contents2={{:Grand Master/Skills-KR}}}}
{{:Grand Master/Skills-KR}}
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