Grand Master: Difference between revisions
→Additional Combos
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|'''Combo Windmill''' | |'''Combo Windmill''' | ||
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | ||
*In NA, there is currently a glitch in which the ZZZ'''X''' still knocks down enemies, rendering the rest of the combo useless against non-Super Armor opponents. | |||
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{{CViZ}} Physical Damage 149% <br> | {{CViZ}} Physical Damage 149% <br> |