Grand Master/fr: Difference between revisions

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! width="25%" |Image  
! width="25%" |Image  
! width="50%" |Description
! width="50%" |Description
! width="25%" |Dommages
! width="25%" |Damage
NOTE: Damage is calculated before [[Initiate]]
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|-
| [[File:GMcombo1FR.png]]  
| [[File:GMcombo1FR.png]]  
| '''Chute Puissante'''
| '''Ground Breaker'''
Après avoir sprinté et sauté en l'air, Elesis frappe avec son épée et fonce vers le sol, créant un mini-séisme faisant des dommages aux ennemis proches.
After doing the standard {{CDRU}}{{CX}} combo, you can dive down and damage nearby enemies.
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|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} Dommages Physiques 200%<br>
{{CDeX}} 299% Phy. Damage <br>
{{CW}} Dommages Physiques 20% + 175%<br>
{{CDeZ}} ???% + ???% Phy. Damage <br>
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|-
| [[File:GMcombo2fr.png]]  
| [[File:GMcombo3FR.png]]
| '''Moulin à Vent Furieux'''
|'''Relics of Victory'''
Après qu'Elesis ait frappé 2 fois avec son épée, elle effectue un moulin en protection K.O, finissant le combo avec un grand swing qui met K.O les ennemis. Le moulin peut être prolongé en appuyant rapidement sur '''X'''.
After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}.  
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{{CX}} Dommages Physiques 160%<br>
{{CDR}}<br>
{{CX}} Dommages Physiques 220%<br>
{{CDeX}} ???% Phy. Damage<br>
{{CDX}} Dommages Physiques 100% (x4~x10) <br>
{{CDeHoldX}} ???% Phy. Damage<br>
{{CX}} Dommages Physiques 150%<br>
{{CDeX}} ???% Phy. Damage
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| [[File:SKcombo3FR.jpg]]
| '''Running Uppercut'''
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of launching up.''
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{{CDR}}<br>
{{CViZ}} 166% Phy. Damage <br>
{{CViZ}} 209% Phy. Damage <br>
{{CDeX}} ???% Phy. Damage
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
|'''Combo Windmill'''
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]].
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{{CViZ}} Physical Damage 149% <br>
{{CViZ}} Physical Damage 183% <br>
{{CViZ}} Physical Damage 217% <br>
{{CDeX}} ???% Phy. Damage<br>
{{CDeConX}} ???% Phy. Damage
|}
|}
{{SkillText|Combo|2}}
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