|
|
Line 916: |
Line 916: |
| | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']] | | | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']] |
| }} | | }} |
| | Combo={{#switch:{{{2|}}} | | | Combo= |
| | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job. | | All damage values for new and preexisting combos receive a {{#switch:{{{2|}}} |
| | 2=[[File:Exclamation.png] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job. | | | 1=1.05x multiplier during 1st job. |
| | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job. | | | 2=1.1x multiplier during 2nd job. |
| | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.
| | | 1~2=1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job. |
| | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
| |
| | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
| |
| | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
| |
| | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
| |
| | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before Overheat buff.<br>
| |
| | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]] nor Overheat buff.<br>
| |
| | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
| |
| | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
| |
| | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
| |
| | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
| |
| | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
| |
| | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
| |
| | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
| |
| | Nasod Armor={{CNA|20px}} After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.
| |
| | Nasod Armor Combo={{CNA|20px}} Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
| |
| | Battle Gear=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
| |
| | Transform=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
| |
| | Overlimit=[[File:TiTSkill1.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
| |
| | Soul Collector=Bullet and Soul damage is calculated before [[Soul Collector]].<br>
| |
| | CP Combo={{CCPC|20px}} Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been launched in the air.<br>
| |
| | Death by Revolver=Revolver bullet damage is calculated before [[Death by Revolver]].<br>
| |
| }} | | }} |
| | #default = {{Gap}} | | | #default = {{Gap}} |
| }} | | }} |