Rose: Difference between revisions

11 bytes added ,  15 June 2016
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| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
| Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CRoX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 304% Mag. + 12% Phy. Damage (4MP)(10ECP)<br>
{{CX}} 489% Mag. + 12% Phy. Damage (4MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage  when contact  
First {{CX}} deals 100% Phy. Damage  when contact  
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| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 371 % Mag. + 10% Phy. Damage (7MP)<br>
{{CRoX}} 371% Mag. + 10% Phy. Damage (7MP)<br>
{{CX}} 613% Mag. + 12% Phy. Damage (7MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact
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|-
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| '''{{CAGI}}{{CX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CRoX}}{{CX}}'''  
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).
| Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 98% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 42% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CRoX}} 98% Mag. + 10% Phy. Damage x3 (2MP)<br>
{{CX}} 30% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)<br>
{{CX}} 77% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact  
First {{CX}} deals 100% Phy. Damage on contact  
|-
| '''{{CMI}}{{CX}}{{CRoX}}{{CX}}'''
| Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).
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{{CX}} 374 % Mag. + 10% Phy. Damage (7MP)<br>
{{CRoX}} 374% Mag. + 10% Phy. Damage (7MP)<br>
{{CX}} 618% Mag. + 12% Phy. Damage (7MP)(10ECP)<br>
First {{CX}} deals 100% Phy. Damage on contact
|-
|-
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| '''{{CHCI}}{{CRoX}}{{CX}}'''  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
| Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).  
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{{CRoX}} 717% Mag. + 100% Phy. Damage (2MP)<br>
{{CRoX}} 711% Mag. + 100% Phy. Damage (2MP)<br>
{{CX}} 1025% Mag. + 3x 100% Phy. Damage (2MP)(10ECP)<br>
{{CX}} 1066% Mag. Damage (2MP)(10ECP)<br>
+ 100% Phy. Damage x2<br>
Physical Damage only applies on contact
Physical Damage only applies on contact
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{{CDR}}<br>
{{CDR}}<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage x2 (4MP)<br>
{{CRI}}{{CX}} 309% Mag. + 10% Phy. Damage x2 (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 294% Mag. + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 515% Mag. Damage (4MP)
{{CHCI}}{{CX}} 511% Mag. Damage (4MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
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{{CU}}<br>
{{CU}}<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CRI}}{{CX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 371% Mag. + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
{{CHCI}}{{CX}} 711% Mag. Damage  (4MP)
|-
|-
| '''{{CUU}}{{CZ}}'''  
| '''{{CUU}}{{CZ}}'''  
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{{CUU}}<br>
{{CUU}}<br>
{{CRI}}{{CX}} 183% Mag. + 10% Phy. Damage (4MP)<br>
{{CRI}}{{CX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 42% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CMI}}{{CX}} 371% Mag. + 10% Phy. Damage (4MP)<br>
{{CMI}}{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CAGI}}{{CX}} 98% Mag. + 10% Phy. Damage x3 (4MP)<br>
{{CHCI}}{{CX}} 717% Mag. Damage  (4MP)
{{CHCI}}{{CX}} 711% Mag. Damage  (4MP)
|-
|-
| '''{{CDRU}}{{CZ}}'''  
| '''{{CDRU}}{{CZ}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 208% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 349% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 208% Mag. + 10% Phy. Damage x2 (3MP)<br>
{{CX}} 349% Mag. + 10% Phy. Damage x2 (3MP)<br>
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''
| While in midair, fires 2 shots. The last shot pushes you back.
|
{{CDRU}}<br>
{{CX}} 371% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 371% Mag. + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CAGI}}{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 98% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 98% Mag. + 10% Phy. Damage x3 (3MP)<br>
{{CX}} 42% Mag. + 10% Phy. Damage x3 (3MP)
{{CX}} 64% Mag. + 10% Phy. Damage x6 (3MP)
|-
| '''{{CMI}}{{CDRU}}{{CX}}{{CX}}'''
| While in midair, fires 2 shots. The last shot pushes you back.
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{{CDRU}}<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
{{CX}} 374% Mag. + 10% Phy. Damage (4MP)<br>
|-
|-
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
| '''{{CHCI}}{{CDRU}}{{CX}}'''  
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 717% Mag. Damage (4MP)<br>
{{CX}} 711% Mag. Damage (4MP)<br>
|-
|-
| Recovery {{CZ}}/{{CX}}
| Recovery {{CZ}}/{{CX}}
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