PvP: Difference between revisions

152 bytes added ,  23 June 2016
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*''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
*''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
*''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Wall]].
*''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Wall]].
*''Winner Match:'' A tag-team like 1v1 mode where players are substituted with the next player on a given team when they die. Only available maps in this mode are Ash Covered Arena and Room of Greed.<br><br>
*''Winner Match:'' A tag-team like 1v1 mode where players are substituted with the next player on a given team when they die. Only available maps in this mode are Ash Covered Arena and Room of Greed.
*''Amusement Mode:'' A battle mode where random buffs are placed on the field for players. Only available maps in this mode are Hope Bridge and Resiam.<br><br>


=== Item Rules ===
=== Item Rules ===
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