Helputt: Difference between revisions
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==Boss: Fallen Guardian: Helputt== | |||
[[File:HelputtBossFull.png|thumb|right|400px|Helputt's appearance in Temple of Trials]] | |||
Helputt will appear in [[7-X|Temple of Trials]] as the dungeon's main boss. | |||
=== Moves === | |||
*'''Combo:''' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX. | |||
**During his XXZX combo, he will not be in Stoic during the Z portion of the combo. | |||
*'''Auto [[Land Demolisher - Heavy Arms]]:''' Basic attacks used by Helputt will kick up rocks. | |||
*'''[[Artillery Strike - Quantum Ballista]]:''' Fires a warhead up and drops down, causing a large explosion. | |||
*'''[[Carpet Bombing]]:''' Calls for an air strike. | |||
**He can only call one airstrike, unlike [[Shelling Guardian]] who can call three. | |||
*'''[[Comet Crasher]]:''' Fires numerous missiles down. | |||
**Animation is same as that of [[Deadly Chaser]], however he fires faster and with more shots. | |||
*'''[[Iron Howling]]:''' Release a loud war cry that stuns. | |||
*'''[[Pain of Caladbolg]]:''' Release a devastating war cry, dealing high damage, does additional damage for every status ailment a player is inflicted with. Tends to be used after Iron Howling. | |||
**The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version. | |||
*'''[[Scare Chase]]:''' Fires a red homing missile. | |||
**After the 03/18/2015 KR patch, explosion damage increased, almost similar to [[City in the Sky|Eltrion]]'s missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles. | |||
*'''Heavy Stance:''' Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo. | |||
**During Heavy Stance, he will temporarily reduce all incoming damage by 99%. | |||
'''Strategy:''' | |||
*There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall. | |||
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends. | |||
*Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value. | |||
== Gallery == | == Gallery == | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> |