Freiturnier: Difference between revisions
→Heavy Stance
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Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br> | Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br> | ||
While guarding, Chung can counterattack. | While guarding, Chung can counterattack. | ||
*Press {{CZ}} to swing your cannon and inflict | *Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing. | ||
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict | *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | ||
The Heavy Stance counterattacks can be enhanced with certain passives. | The Heavy Stance counterattacks can be enhanced with certain passives. |