Tenacious Will: Difference between revisions
Added video proof to back up my multihit cooldown claims in the tips and tricks section.
Dreamslayer (talk | contribs) (After more testing, found you can do mass refreshes if multiple targets are hit at the exact same time.) |
Dreamslayer (talk | contribs) (Added video proof to back up my multihit cooldown claims in the tips and tricks section.) |
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== Requirements == | == Requirements == | ||
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**However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply. | **However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply. | ||
*Both hits of [[Nature Force]] will trigger the passive, allowing you to reduce cooldowns by two seconds if applicable. | *Both hits of [[Nature Force]] will trigger the passive, allowing you to reduce cooldowns by two seconds if applicable. | ||
**If multiple targets are hit at the same moment in time with Nature Force, cooldowns will be reduced by the number of targets hit | **If multiple targets are hit at the exact same moment in time with Nature Force, cooldowns will be reduced by the number of targets hit simultaneously. | ||
<div style="float: right;">{{#ev:youtube|fITAe6QBGVs|300}}</div> | |||
*Similarly, if [[Reflective Kick]] hits multiple targets, it is possible to have multiple seconds reduced from the cooldown. | *Similarly, if [[Reflective Kick]] hits multiple targets, it is possible to have multiple seconds reduced from the cooldown. | ||
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== Alternative Names == | == Alternative Names == |