Solace's Fortress: Difference between revisions

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|'''[[Solace]]''' -  
|'''[[Solace]]''' -  
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*'''Teleport:''' Solace can blink across the map at will.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Tracker Swords:''' Solace will engulf himself in a ball of darkness which inflict players with a mark and a countdown. Once the countdown runs out, numerous swords will home and and storm players.
*'''Barrier Explosion:''' Solace will warp midair center stage. Strike the ground with several black and white blades much like the Combo and Skill Barrier obstacles, if the correct blades aren't destroyed in time, Solace will cause a stage wide explosion hitting everybody. Solace will still attack players and interfere during this.
*'''Hellfire Explosion:''' Solace will warp midair center stage. Fire black blades out of the ground and cause them to rain from above. The blades will then explode covering the entire stage in a sea of exploding fire. The only way to dodge this either by staying in the air long enough for some character of a well timed use of a jump pad which will appear on one side of the stage.
*'''Reflect Aura:''' After building up a gauge, Solace can activate a reflect aura that reflects all damage back at the attacker.
*'''Mana Break:''' Solace much like players can mana break, allowing him to avoid soaking in attacks and even gives him a few moments of invisibility just like players. This does not actually decrease him MP.
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|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]
|'''[[Solace]] (Phase 2)''' -  
|'''[[Solace]] (Phase 2)''' -  
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*'''Reflect Aura:''' For the first 60 seconds of the battle, Solace will reflect all the damage he takes directly back at the attacker.
*'''Teleport:''' Solace can blink across the map at will.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Tracker Swords:''' Solace will inflict players with a mark and a countdown. Once the cooldown runs out, numerous swords will home and and storm players.
*'''Hellfire Explosion:''' Solace will warp midair center stage. Fire black blades out of the ground and cause them to rain from above. The blades will then explode covering the entire stage in a sea of exploding fire. The only way to dodge this either by staying in the air long enough for some character of a well timed use of a jump pad which will appear on one side of the stage.
*'''Mana Break:''' Solace much like players can mana break, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease him MP.
'''Note:'''
*Despite hints of a True Ending upon defeating him during the initial 60 seconds. This currently cannot be done as once hits 4 bars of HP he'll become invincible for the remainder of the reflect aura's duration.
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