Solace's Fortress: Difference between revisions

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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Combo Barrier''' - A barrier than can only be harmed with combos.
|'''Light Scabbard''' - A giant scabbard than can only be harmed with combos.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Skill Barrier''' - A barrier that can only be harmed with skills.
|'''Dark Scabbard''' - A giant scabbard that can only be harmed with skills.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invisibility just like players. This does not actually decrease his MP and he will use this very frequently.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Tracker Swords:''' Solace will engulf himself in a ball of darkness which inflict players with a mark and a countdown. Once the countdown runs out, numerous swords will home and and storm players.
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*'''Barrier Explosion:''' Solace will warp midair center stage. Strike the ground with several black and white blades much like the Combo and Skill Barrier obstacles, if the correct blades aren't destroyed in time, Solace will cause a stage wide explosion hitting everybody. Solace will still attack players and interfere during this.
Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
*'''Hellfire Explosion:''' Solace will warp midair center stage. Fire black blades out of the ground and cause them to rain from above. The blades will then explode covering the entire stage in a sea of exploding fire. The only way to dodge this either by staying in the air long enough for some character of a well timed use of a jump pad which will appear on one side of the stage.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with a debuff that reduces their damage and speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain a buff that increases their damage and speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*'''Reflect Aura:''' After building up a gauge, Solace can activate a reflect aura that reflects all damage back at the attacker.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a sigil that counts down until it explodes. The player fails the attack if the sigil overlaps with the player upon exploding.
*'''Mana Break:''' Solace much like players can mana break, allowing him to avoid soaking in attacks and even gives him a few moments of invisibility just like players. This does not actually decrease him MP.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards to the left and 3 Light Scabbards to the right. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Lane:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach.
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|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]
|'''[[Solace]] (Phase 2)''' - Solace, unmasked, in a dimension of his own creation.
|'''[[Solace]] (Phase 2)''' - Solace, unmasked, in a dimension of his own creation.
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*'''Reflect Aura:''' For the first 60 seconds of the battle, Solace will reflect all the damage he takes directly back at the attacker.
Solace is able to use all the abilities from Phase 1 with the exception of '''[Judgement] Darkness Flame'''. The remaining '''[Judgement]''' moves will also no longer add or remove a gauge from the '''[Mark of Judgement]''' but the buff and debuff will still apply.
*'''Teleport:''' Solace can blink across the map at will.
*'''Final Trial:''' Solace immediately fills up all the gauges of the '''[Mark of Judgement]''' upon the start of the phase, burning HP from players as before. Players are given a 60 second time limit to attack Solace and deal as much damage as possible. Upon reaching 0, the gauge is cleared and the player "loses" the fight, but can still clear the dungeon by defeating him afterward.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, Solace's '''[Mark of Judgement]''' will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
**Due to this, it is currently impossible to defeat Solace within the initial 60 seconds of Phase 2 preventing you from winning the fight against him, despite there being a title for doing so multiple times.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Tracker Swords:''' Solace will inflict players with a mark and a countdown. Once the cooldown runs out, numerous swords will home and and storm players.
*'''Hellfire Explosion:''' Solace will warp midair center stage. Fire black blades out of the ground and cause them to rain from above. The blades will then explode covering the entire stage in a sea of exploding fire. The only way to dodge this either by staying in the air long enough for some character of a well timed use of a jump pad which will appear on one side of the stage.
*'''Mana Break:''' Solace much like players can mana break, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease him MP.
'''Note:'''
*Despite hints of a True Ending upon defeating him during the initial 60 seconds. This currently cannot be done as once hits 4 bars of HP he'll become invincible for the remainder of the reflect aura's duration.
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|Dialogue=
|Dialogue=
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|tab1=Dungeon Start Cutscene
|tab1=Dungeon Start Cutscene
|contents1={{*}}'''Nasod Bird''': ''[Beek- Dead- gu]''
|contents1={{*}}'''Nasod Bird''': ''[Beek- Dead- gu]''
|tab2=Mid Dungeon Cutscene
|tab2=Mid Dungeon Dialogue
|contents2={{*}}'''Aisha''': ''Isn't this a secret path? Why are enemies here?''
|contents2={{*}}'''Aisha''': ''Isn't this a secret path? Why are enemies here?''
{{*}}'''Eve''': ''It's probably best to get past this quietly. Be careful not to get caught by the alert device!''
{{*}}'''Eve''': ''It's probably best to get past this quietly. Be careful not to get caught by the alert device!''
|tab3=Mid Dungeon Cutscene
|tab3=Mid Dungeon Dialogue
|contents3={{*}}'''Dekal''': ''Like this. Have you seen it? Huh? There's no way you could understand the world of the super intelligent Dekal right?''
|contents3={{*}}'''Dekal''': ''Like this. Have you seen it? Huh? There's no way you could understand the world of the super intelligent Dekal right?''
{{*}}'''Hugo''': ''Remem... Remember... You must destroy the core in order to stop Solace's Army's attack.''
{{*}}'''Hugo''': ''Remem... Remember... You must destroy the core in order to stop Solace's Army's attack.''
|tab4=Mid Dungeon Cutscene
|tab4=Mid Dungeon Cutscene
|contents4={{*}}'''Herbaon''': ''This time... I'll help my father... and Elysion! Stop those enemies so I can destroy the core!''
|contents4={{*}}'''Herbaon''': ''This time... I'll help my father... and Elysion! Stop those enemies so I can destroy the core!''
|tab5=Mid Dungeon Cutscene
|tab5=Mid Dungeon Dialogue
|contents5={{*}}'''Solace''': ''You think you can achieve your goal with that power? Don't make me laugh.''
|contents5={{*}}'''Solace''': ''You think you can achieve your goal with that power? Don't make me laugh.''
|tab6=Mid Dungeon Cutscene
|tab6=Mid Dungeon Dialogue
|contents6={{*}}'''Raven''': ''-''
|contents6={{*}}'''Raven''': ''-''
|tab7=Boss Intro Cutscene
|tab7=Boss Intro Cutscene
|contents7={{*}}'''Solace''': ''We finally meet. Has the El Search Party play been fun? Let's end if once and for all.''
|contents7={{*}}'''Solace''': ''We finally meet. Has the El Search Party play been fun? Let's end it once and for all.''
|tab8=Mid Boss Cutscene
|tab8=Mid Boss Dialogue
|contents8={{*}}'''Solace''': ''If you can't overcome this hardship, your existence has no meaning.''
|contents8='''[Judgement]''' Failure : {{*}}'''Solace''': ''I will shatter that false illusion of a dream you have.''<br>
'''[Judgement]''' Success : {{*}}'''Solace''': ''What is the result of what you have accomplished so far?''<br>
Full '''[Mark of Judgement]''' : {{*}}'''Solace''': ''It is too late. What will you do to resist this?''
|tab10=Phase 2 Intro Custcene
|contents10={{*}}'''Solace''': ''If you can't overcome this hardship, your existence has no meaning.''
|tab11=Mid Boss Dialogue
|contents11='''Final Trial''' Failure : {{*}}'''Solace''': ''No matter what you do...time does not wait.''
}}
}}
| BDrop={{tabs|name=1|tab1=Solace Set|contents1={{:Solace Set}}}}
| BDrop={{tabs|name=1|tab1=Solace Set|contents1={{:Solace Set}}}}
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