Junk Break: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, | *Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, Super Armor, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however. | ||
*The afterdelay can be cancelled by using a throwing consumable. | *The afterdelay can be cancelled by using a throwing consumable. | ||
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves. | *In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves. |