Template:Heroic Equipment Effects: Difference between revisions

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*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -1~5% (Dungeon)
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
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*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -6~10% (Dungeon)
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
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*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -1~5% (Dungeon)
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
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*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -6~10% (Dungeon)
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
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== Gloves ==
== Gloves ==
=== Elite ===
=== Elite ===
*<font color=red>Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*<font color=red>Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*<font color=red>Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +1~5% (5 Stacks) (Dungeon)
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
*Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
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*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -1~5% (Dungeon)
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
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=== Unique ===
=== Unique ===
*<font color=red>Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*<font color=red>Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*Upon using Strength Skill, Strength Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*<font color=red>Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
*Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +6~10% (5 Stacks) (Dungeon)
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
*Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -6~10% (Dungeon)
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
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*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Debuff Duration -1~5% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -1~5% (Dungeon)
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +1~5% (Dungeon)
*Damage dealt to Boss Monsters +1~5% (Dungeon)
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*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Debuff Duration -6~10% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
*Damage received when 30% HP or less -6~10% (Dungeon)
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*Damage dealt to Boss Monsters +6~10% (Dungeon)
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
*Damage increase in proportion to HP lost +6~10% (Dungeon)
*Damage increase in proportion to HP lost +6~10% (Dungeon)
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