Flying Kite: Difference between revisions

no edit summary
No edit summary
Line 48: Line 48:
== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
*Every slash is classified as a knock down move, thus reducing knockdown by 10 for each slash.
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash.
**Best used when target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
*The "Initial Strike" only applies once per target so this skill is useful for field cleaning.
*The "Initial Strike" only applies once per target so this skill is useful for field cleaning.
*Every hit inflict delay hitstun, preventing charging MP for [[Mana Break]].
*Every hit will inflict heavy hitstun, preventing charging MP for [[Mana Break]].
*If used on a mob that nearly reach its [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
*If used on a mob that nearly reach its [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
*If there are no targets when you use 'Flying Kite', only 1 Orb will be consumed.  
*If there are no targets when you use 'Flying Kite', only 1 Orb will be consumed.  
Line 58: Line 58:
**Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close.
**Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
**When used agaisnt Chung as he's in '''Heavy Stance''', surprisingly, it will be able to recieve all the hits from the Skill without exceeding the hit limit, Chung also won't be able to use Counters for the whole duration.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
<br>
<br>


ElEditors, Administrators
55,097

edits