Wild Charge: Difference between revisions

256 bytes removed ,  17 October 2016
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== Tips and Details ==
== Tips and Details ==
*Charge mechanism:
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
**Raven will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*A full charge takes 1.5 seconds; receiving damage while charging will peak the charge significantly faster.
**A full charge takes 1.5 seconds; receiving damage while charging will peak the charge significantly faster.
**The number of hits sustained will not contribute to charging.
**Number of hits sustained will not contribute to charging.
*The skill will launch immediately after releasing the skill button.
*Fully charged:
**Doubles the damage output.
**A low-key whistle sounds as Raven emits a shining aura. ('''No longer creates a whistle when fully charged'''.)
**The skill will momentarily launch after this, regardless of the skill key still being held down. ('''Now launches immediately after releasing button, unless tapped.''')
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
**It also hits foes that are directly behind you.
**It also hits foes that are directly behind you.
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