Siege Mode: Difference between revisions
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| align="left" | [Enhanced] 78 || 120% || 245% || 294% || 253% || 304% | | align="left" | [Enhanced] 78 || 120% || 245% || 294% || 253% || 304% | ||
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=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Character Level !! Ready Stance !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Damage (Physical) !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | |||
|- | |||
| align="left" | 20 || 120% || 155% || 186% || rowspan="2" | 15 MP || rowspan="2" | 2 || 162% || 195% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| align="left" | [Enhanced] 78 || 144% || 186% || 223% || 195% || 234% | |||
|} | |} | ||
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| [Enhanced] 78 || 144% || 294% || 352.8% || 303.6% || 364.8% | | [Enhanced] 78 || 144% || 294% || 352.8% || 303.6% || 364.8% | ||
|} | |||
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=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Absorbing Siege Mode !! colspan=7 | Empowered Siege Mode | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=5 | Details | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Ready Stance !! colspan=2 | {{CZ}} !! colspan=2 | {{CX}} | |||
|- | |||
| rowspan=2 | 24 || rowspan=2 | {{SkillText|Absorbing|140}} || 27 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 186% || 223.2% || 194.4% || 234% | |||
|- | |||
| [Enhanced] 78 || 144% || 223.2% || 267.6% || 234% || 280.8% | |||
|} | |} | ||
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**If you get hit during siege stance, cooldown will not recalculate. | **If you get hit during siege stance, cooldown will not recalculate. | ||
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts. | *Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts. | ||
*'''[Enhanced] Siege Mode''' has a damage output of 4,410% for 135 MP with {{CZ}} attacks and | *'''[Enhanced] Siege Mode''' has a damage output of 4,410% (4,017.6% in KR) for 135 MP with {{CZ}} attacks and 13,662% (10,530% in KR) for 225 MP with {{CX}} attacks. | ||
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill. | **Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once). | *When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once). | ||
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*03/10/2016 KR | *03/10/2016 KR | ||
**Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced]. | **Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced]. | ||
*11/03/2016 KR | |||
**Damage decreased. | |||
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