Halls of Water: Difference between revisions
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|'''[[Chloe|Fallen Chloe]]''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]]. | |'''[[Chloe|Fallen Chloe]]''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]]. | ||
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*''' | *'''[[Wind Sneaker]] Combos:''' It can perform very basic Wind Sneaker commands. Including basic kicks, slide kicks, and a partial air kick. | ||
*'''Slash:''' Chloe draws her knife and slashes you twice with it. Induces KD and Bleed (see [[Status Effects]]) | *'''Slash:''' Chloe draws her knife and slashes you twice with it. Induces KD and Bleed (see [[Status Effects]]) | ||
*'''Tumble:''' Chloe will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this. | *'''Tumble:''' Chloe will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this. | ||
*''' | *'''Dark Force:''' Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's [[Nature's Force]] active skill. | ||
*'''Dark Spinning Kick:''' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's [[Spinning Kick]] special active skill. This does substantial damage. | |||
*'''Spinning Kick | *'''Dark Slide Double Kick:''' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill. This does enormous damage. | ||
*'''Slide Double Kick | |||
'''Note:''' | '''Note:''' | ||
*Has very high resistance (300/500 or higher) to most elements. | *Has very high resistance (300/500 or higher) to most elements. |