Socketing Equipment: Difference between revisions
→Stat Calculation
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Costumes' Effects & Sockets : Level value are based on 「Character's Level」 | Costumes' Effects & Sockets : Level value are based on 「Character's Level」 | ||
Titles' Effects : Level value are based on 「Character's Level」 | |||
Accessories currently have 3 variation | Accessories currently have 3 variation | ||
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* Next step is multiplier by Arena Rank S, +20%. | * Next step is multiplier by Arena Rank S, +20%. | ||
* End result Numerical Value : Row 1: 429 , Row 2 : 257.4(but will show as 257 only, rounded down) | * End result Numerical Value : Row 1: 429 , Row 2 : 257.4(but will show as 257 only, rounded down) | ||
<br> | |||
'''Stat Calculation in Character's info''' | |||
Characters will have all their stat calculated with the same 2 Formulas from above. | |||
The numerical value shown in 「Character」 Window are obtained from all equips, costumes, titles, and accessories. But how many % will they be towards the Character will vary. | |||
<br> You can hover your cursor over that status to see it's % towards your character. | |||
Example case, Level 99 Character. Having Numerical Value in Critical, 1916 in Maximization, and Extra HP +4080. | |||
<br> For simplicity sake. The status in example will not go over normalization border, and Value of 1% for a Lv99 Chara will be noted down. | |||
<br> HP 1% = (99*15)+85 = 1570。Other stats 1% = (90*1.5)+8 = 143 | |||
* Critical : (3476/143) = 24.3% | |||
* Maximization : (1916/143) = 13.4% | |||
* HP : (4080/1570) = 2.6% | |||
== Efficiency Stages == | == Efficiency Stages == |