PvP: Difference between revisions

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The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br>
The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br>


'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, Reduced damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP, and serves the same purpose. Additional damage benefits Multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional damage. Also, Evasion is unpopular to others but important when you are facing other opponents/skills such as: [[Aiming Shot]], [[Magic Missile]], [[Reckless Fist]] due to brute attacks, [[Night Watcher]]'s Twigs, etc. Sometimes it can save you in such situations like: You've been combo lock then the dodge hits, you're able to counterattack or to flee. Hyper Active Skills have possibility to evade the attack without doing the [[Mana Break|Manabreak]].
*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, Reduced damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP, and serves the same purpose. Additional damage benefits Multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional damage. Also, Evasion is unpopular to others but important when you are facing other opponents/skills such as: [[Aiming Shot]], [[Magic Missile]], [[Reckless Fist]] due to brute attacks, [[Night Watcher]]'s Twigs, etc. Sometimes it can save you in such situations like: You've been combo lock then the dodge hits, you're able to counterattack or to flee. Hyper Active Skills have possibility to evade the attack without doing the [[Mana Break|Manabreak]].
<br>'''Edit:''' Evasion no longer exists. It has been replaced with new stats in the new season: Maximize (higher chance of higher damage output per hit), and the Specializations A + B (exclusive to each character, hover over it on your Character Menu to see what effects it has). In Maximize, it is suggested to also have around 3k to 4k if you want to hit like a truck.<br><br>
**'''Edit:''' Evasion no longer exists. It has been replaced with new stats in the new season: Maximize (higher chance of higher damage output per hit), and the Specializations A + B (exclusive to each character, hover over it on your Character Menu to see what effects it has). In Maximize, it is suggested to also have around 3k to 4k if you want to hit like a truck.<br><br>


'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>


'''Don't do 3v3 for your qualifying matches:''' 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3. You should also avoid 3v3 if you dislike battling against spammers.<br><br>
*'''Don't do 3v3 for your qualifying matches:''' 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3. You should also avoid 3v3 if you dislike battling against spammers.<br><br>


'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Enchanting Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>
*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Enchanting Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>


'''Aim for a Magic Necklace:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives.<br><br>
*'''Aim for a Magic Necklace:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives.<br><br>


'''Consider a B-Slot:''' Another unnecessary item, but it can be a nice tool to have. More skills available to use at once will increase your versatility and unpredictability.<br><br>
*'''Consider a B-Slot:''' Another unnecessary item, but it can be a nice tool to have. More skills available to use at once will increase your versatility and unpredictability.<br><br>
'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.


'''Hit And Run:''' Although this may seem like a noob tactic, but this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br>
*'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.<br><br>


'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.
*'''Hit And Run:''' Although this may seem like a noob tactic, but this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br><br>


'''Mute your opponents:''' This can be helpful because, there might be players that will distract you through chatting. To mute your opponents press Tab then go to the score-tab located at the bottom-right corner, then press the chat bubble icon.
*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.<br><br>
 
*'''Mute your opponents:''' This can be helpful because, there might be players that will distract you through chatting. To mute your opponents press Tab then go to the score-tab located at the bottom-right corner, then press the chat bubble icon. Alternatively, you can disable PVP chat completely with the "Block PVP Chat" selection under the game options
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