Siege Mode: Difference between revisions

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**If you get hit during siege stance, cooldown will not recalculate.
**If you get hit during siege stance, cooldown will not recalculate.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*'''[Enhanced] Siege Mode''' has a damage output of 4,017.6% for 135 MP with {{CZ}} attacks and 10,530% for 225 MP with {{CX}} attacks. With empowered trait 4821,12% with {{CZ}} and 12636% with {{CX}}
*'''Empowered [Enhanced] Siege Mode''' has a damage output of 2,652% Magical Damage for 135 MP with {{CZ}} attacks and 7,380% Magical Damage for 225 MP with {{CX}} attacks.  
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
**When consuming NF, the output will increase to 3,180% Magical Damage and 8,880% Magical Damage, respectively.  
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
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