Sword Fall: Difference between revisions

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| 29 || {{SkillText|Heavy|140|150}} || 690.2% || 15 Seconds || 38 || {{SkillText|Critical|130}} || 195 MP
| 29 || {{SkillText|Heavy|140|150}} || 690.2% || 15 Seconds || 38 || {{SkillText|Critical|130}} || 195 MP
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=== {{PvE}} (KR)===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=4 | Heavy Sword Fall !! colspan=3 | Critical Sword Fall
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect  !! Details
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Damage !! Cooldown !! MP Usage
|-
| 29 || {{SkillText|Heavy|140|150}} || 862.4% || 15 Seconds || 38 || {{SkillText|Critical|130}} || 195 MP
|}
|}
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Sword Fall''' can deal a total of 4,830% Physical Damage.
*'''Heavy [Enhanced] Sword Fall''' can deal a total of 8,624% Physical Damage.
*Conwells can hit a single small target, assuming they do not possess Super Armor.
*Conwells can hit a single small target, assuming they do not possess Super Armor.
*The Conwells' hitbox begins once they start traveling forward.
*The Conwells' hitbox begins once they start traveling forward.
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