Impact Detonation: Difference between revisions

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*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
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