Fantasy Impromptu - 2nd Movement: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Noblesse]] || 45 | | [[Noblesse]] || 45 || {{SkillText|SkillQuest|3}} | ||
|} | |} | ||
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| align="left" | 45 || 407% || rowspan=2 | 13 || rowspan=2 | 10 CP (8 CP) || rowspan=2 | 0 MP || rowspan=2 | 20 seconds | | align="left" | 45 || 407% || rowspan=2 | 13 || rowspan=2 | 10 CP (8 CP) || rowspan=2 | 0 MP || rowspan=2 | 20 seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 488% | ||
|} | |} | ||
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| align="left" | 45 || 162% | | align="left" | 45 || 162% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 195% | ||
|} | |} | ||
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! Damage !! Max Hits !! Damage | ! Damage !! Max Hits !! Damage | ||
|- | |- | ||
| | | 70 || rowspan=2 | {{SkillText|Useful|80}} || 325.6% || rowspan=2 | 25 || 70 || rowspan=2 | {{SkillText|Empowered|120}} || 488.4% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 390.4% || [Enhanced] || 585.6% | ||
|} | |} | ||
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! Damage !! Damage | ! Damage !! Damage | ||
|- | |- | ||
| | | 70 || 129.6% || 70 || 194.4% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 156% || [Enhanced] || 234% | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits. | |||
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | *The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | ||
**Some targets, noteably [[4-X|Alterasia Type_H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | |||
*With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage. | *With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage. | ||
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