Windmill: Difference between revisions

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*It is possible to jump and move around during Windmill.
*It is possible to jump and move around during Windmill.
*'''[Enhanced] Windmill''' does 4,665%~10,574% (1,860%~4,216% in PvP) Physical Damage.
*'''[Enhanced] Windmill''' does 4,665%~10,574% (1,860%~4,216% in PvP) Physical Damage.
*'''Windmill''' is a good Awakening charger.  
*'''Windmill''' grants a large amount of Awakening Charge, MP and quickly fills the Way of the Sword gauge. However, the same applies to opponents in PvP, so be cautious when using it there.
*In PvP, be cautious when using this skill as it gives back a lot of MP to you and your opponent.
*The user will be in Super Armor during Windmill, which will grant a 30% damage reduction.
*The user can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction.
**'''Windmill''' can still be interrupted if you're grabbed by a '''Shadow Charger'''/'''Shadow Port Charger''' or inflicted with Stun, Petrifying, or Frozen.
*'''Windmill''' can be interrupted if you're grabbed by a '''Shadow Charger'''/'''Shadow Port Charger''' or inflicted with Stun, Petrifying, or Frozen.
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