Critical Strike: Difference between revisions
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==Tips & Details== | ==Tips & Details== | ||
*Maximum hits on a Giant Training Monkey is 50, giving | *Maximum hits on a Giant Training Monkey is 50, giving '''Heavy Critical Strike''' a grand total of about 30,443% Magical Damage on medium-sized targets. | ||
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | **Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | ||
**Normal sized targets will be hit by around | **Normal sized targets will be hit by around 22-26 hits. | ||
**The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | |||
*The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | *The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | ||
**The circle the sharp orbs | **The distance between contact checks seems to be slightly smaller than Eve's height. | ||
***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hitcount of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hitcount of 830 hits, 836 when adding the cast shockwave and retract hits. | |||
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