Guild Skills: Difference between revisions
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{| width | {| width="216" border="0" cellpadding="1" cellspacing="1" | ||
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| [[ | | [[Image:GSI Balanced.png]] | ||
| [[ | | [[Image:GSI Harmonic.png]] | ||
| [[ | | [[Image:GSI MasterAlch.png]] | ||
| [[ | | [[Image:GSI Teamcheer.png]] | ||
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| ↓ | | align="center" | '''↓''' | ||
| ↓ | | align="center" | '''↓''' | ||
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| [[ | | [[Image:GSI Concentrate.png]] | ||
| [[ | | [[Image:GSI MagicConcen.png]] | ||
| [[ | | [[Image:GSI LibofAng.png]] | ||
| [[ | | [[Image:GSI Violent.png]] | ||
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| [[ | | [[Image:GSI Midas.png]] | ||
| [[ | | [[Image:GSI herosacri.png]] | ||
| [[ | | [[Image:GSI Infstr.png]] | ||
| [[ | | [[Image:GSI Revchance.png]] | ||
|} | |} | ||
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1-1 Harmonious Spirit members will gain Phys Def 10, Mag Att 20<br> | |||
1-2 Balanced Body: Guild members will gain Mag. Def 10, Phys Att 20 | |||
1-3. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge<br> | |||
3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too) | 3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too) | ||
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6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd | 6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd | ||
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8. Rage If member is being attacked then they will gain 5% extra awaken gauge | 8. Rage If member is being attacked then they will gain 5% extra awaken gauge | ||
Courtesy of Yamidesu | Courtesy of Yamidesu |