Shadow/ModA: Difference between revisions

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**It also lacks any of the glitches associated with the regular version; including those, this version's attack/defense debuff also lasts 16 seconds less and does not provide unlimited Knockdown Reduction, assuming an enemy is on top of the shadow.
**It also lacks any of the glitches associated with the regular version; including those, this version's attack/defense debuff also lasts 16 seconds less and does not provide unlimited Knockdown Reduction, assuming an enemy is on top of the shadow.
*This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction.
*This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction.
**In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator.
**In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator.  The '''Powerful''' trait works well in complementing this.
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