Shockwave - Cutter: Difference between revisions

→‎Tips and Details: Can't have an "assuming all hits connect" when we dont know the full hitcount.
(→‎Tips and Details: Can't have an "assuming all hits connect" when we dont know the full hitcount.)
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== Tips and Details ==
== Tips and Details ==
*'''Shockwave - Cutter''' does ~4,060% (1,620% in PvP) Physical Damage, assuming all hits connect.
*Because of its very long forward range, the skill is best used on wider targets.
*This skill is best used on a long monster or a small '''non-Super Armor''' monster.
*The shockwave lifts enemies up slightly and carries them with it, assuming they are not in Super Armor.
**For the non-Super Armor target, it is best to position the bottom of the wave to hit the top of the target. The target will then travel upwards and receive more damage.
**Because the shockwave slows down a little near the end of its range, it can actually deal more hits on enemies near its tail end. You should always back up a bit before casting the skill to maximize hits.
**On average, a Super Armor target the size of a Large Training Monkey will take 14 hits. With proper spacing, small non-Super Armor enemies can take 19 hits.
*The hitcount of the shockwave varies a lot based on enemy size, your distance from them, and if they can be lifted by the skill.
**Small enemies lifted by the skill will take an average of 16 hits, though with very specific spacing it can reach up to 21 hits. The damage dealt will be between 3,248% and 4,263% Physical Damage.
**Medium-sized enemies with Super Armor will take an average of 15 hits. Hitting them from further away it can reach up to 17 hits. The damage dealt will be between 3,045% and 3,451% Physical Damage.
**Large enemies that can take all hits of the skill include [[3-X|Bone Dragon]] and [[11-4|Debrian Nasod Carrier]], though the exact hit count is not currently known.
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